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Fall damage is one of the endless ways your character can get hurt in Dungeons & Dragons 5th edition. When your character gets kicked off a cliff by a devious enemy, fails to scale a slippery wall, or stumbles while jumping from rooftop to rooftop, they naturally take fall damage as a result. So, how exactly does fall damage work? Read on: we’ll show you how to calculate fall damage in any scenario and how you can minimize (or even negate) fall damage using clever workarounds and character abilities.
Things You Should Know
- Fall damage measures the extent of your character’s injuries when they fall. Characters (PCs) take the same amount of damage landing on the ground or in water.
- PCs take 1d6 points of bludgeoning damage for every 10 feet they fall. The maximum amount of fall damage your PC can take is 20d6, regardless of altitude.
- Minimize fall damage by casting spells like Fly or Feather Fall. Alternatively, look for magic items that grant a flying speed, like Winged Boots or a Broom of Flying.
Steps
Expert Q&A
Tips
References
- ↑ https://5thsrd.org/combat/damage_and_healing/
- ↑ https://blackcitadelrpg.com/fall-damage-5e/
- ↑ https://blackcitadelrpg.com/fall-damage-5e/
- ↑ https://letsrollpress.com/fall-damage-5e/
- ↑ https://letsrollpress.com/fall-damage-5e/
- ↑ https://5thsrd.org/spellcasting/spells/feather_fall/
- ↑ https://5thsrd.org/character/classes/monk/
- ↑ https://blackcitadelrpg.com/fall-damage-5e/
- ↑ https://5thsrd.org/character/classes/barbarian/