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Are you creating a new character and wondering how to roll their first hit die? Or are you trying to heal your PC after a battle and unsure how to expend hit dice? Either way, we’ve got your back. Hit dice essentially determine your PC’s health and potential to heal; you can roll them to determine your PC’s starting hit points, add hit points to their maximum during each level-up, and use them to heal your PC during short rests. Read on for a complete guide to using hit dice in D&D 5e, complete with hit dice values for characters, monsters, and more!
Hit Dice in DnD 5e: Overview
Hit dice represent the number of hit points you start with and gain while leveling up. Roll hit dice during short rests to recover hit points. Hit dice are based on class: d6 (sorcerer, wizard), d8 (artificer, bard, cleric, druid, monk, rogue, warlock), d10 (Fighter, paladin, ranger), and d12 (barbarian).
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References
- ↑ https://media.wizards.com/2018/dnd/downloads/DnD_BasicRules_2018.pdf
- ↑ https://media.wizards.com/2018/dnd/downloads/DnD_BasicRules_2018.pdf
- ↑ https://media.wizards.com/2018/dnd/downloads/DnD_BasicRules_2018.pdf
- ↑ https://media.wizards.com/2018/dnd/downloads/DnD_BasicRules_2018.pdf
- ↑ https://media.wizards.com/2018/dnd/downloads/DnD_BasicRules_2018.pdf
- ↑ https://5thsrd.org/combat/damage_and_healing/
- ↑ https://media.wizards.com/2018/dnd/downloads/DnD_BasicRules_2018.pdf
- ↑ http://dnd5e.wikidot.com/feat:durable
- ↑ https://5thsrd.org/rules/multiclassing/