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Kan Jam (sometimes spelled Can Jam) is a fun, disc-throwing game where you aim to toss a frisbee into a can for points. It’s super easy to start playing! Read on to learn the complete rules, how scoring works, and what strategies to employ to win. You’ll be a Kan Jam pro in no time!
Kan Jam Overview
Get 2 teams of 2 players, set the cans 50 ft (15 m) apart, and send 1 teammate to each can. Teammates alternate throwing and deflecting the disc, aiming to hit or enter the can for points. The first team to get exactly 21 points wins; points over 21 are deducted from their score and the game continues otherwise.
Steps
How to Play Kan Jam
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Set the cans 50 feet (15 m) apart and attach the label and tabs. For cans from the official Kan Jam set, attach the label above the Instant Win slot on the front of each goal. Insert the three tabs on the back into the slotted openings from the outside and secure them by folding them to the inside of the container. Then, set the cans 50 feet (15 meters) apart and grab the frisbee disc to begin playing.[1]
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Gather 2 teams of 2 players, then send 1 teammate to each can. Kan Jam requires 4 players total, with one member of each team at each can. This is integral to the flow of the game, as one person will throw the disc and the other will be the deflector (the one trying to redirect the disc into the can).[2]Advertisement
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Have the players stand behind the goals. Once the goals are 50 feet (15 meters) apart and you’ve chosen your teams, set the players up behind the goals and draw a line at the front of the can (at the 50 ft/15 m mark) to define the goal line. This will set up the area where you can move. Players can move anywhere behind the goal lines, but they can’t step over them to throw or deflect discs.[3]
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Toss the disc toward the can so your teammate can deflect it for points. Each team works as a pair: one player tosses the disc, and the other deflects or redirects it to hit or enter the can. Each player takes one turn tossing and deflecting before passing the disc off to the opposite team. Throwers, make sure to stay behind the goal line and aim for the can. Deflectors, try to deflect the disc at or into the can.[4]
- Points are rewarded if: The deflector deflects it on or into the can (your team earns 1 or 3 points, respectively), or the thrower lands the disc on or in the can (your team earns 2 points or an instant win, respectively).
- No points are rewarded if: Players move past the goal line when tossing or deflecting, deflectors double hit, catch, or carry the disc, or the throw hits the ground before the goal.
- Each teammate takes one turn throwing and deflecting before passing the disc to the opposite team. This ensures that the number of throws per team remains even.
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Have the opposing team throw next to complete the round. After your thrower and deflector have both been given the chance to alternate, pass the disc off to the opposing team to continue the game and ensure that the number of turns remains even. Both teams get to throw in each round, all the way up to 21 points.[5]
- Tip: When a play turns out to be illegal, issue a warning to the opposing team. If they incur a second violation, they don’t get any points from the play and are not allowed to re-throw during the play.
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Continue alternating throws until one team reaches 21 points to win. Once you start approaching that 21-point mark, make sure you’re thinking about how many points to go for, as you must score exactly 21 to win. If both teams score 21, you must go into overtime, and if you go over 21, you’ll lose some points.[6]
Expert Q&A
Video
Tips
References
- ↑ https://youtu.be/kw0AQ1nJQQg?si=09LDFT3MQGDpdo5y&t=13
- ↑ https://youtu.be/kw0AQ1nJQQg?si=WCPfV0PRvwLrKXtu&t=16
- ↑ https://campusrecreation.wvu.edu/files/d/38b0a294-aa26-4eac-9c21-1e214a003166/kan-jam-rules.pdf
- ↑ https://campusrecreation.wvu.edu/files/d/38b0a294-aa26-4eac-9c21-1e214a003166/kan-jam-rules.pdf
- ↑ https://campusrecreation.wvu.edu/files/d/38b0a294-aa26-4eac-9c21-1e214a003166/kan-jam-rules.pdf
- ↑ https://campusrecreation.wvu.edu/files/d/38b0a294-aa26-4eac-9c21-1e214a003166/kan-jam-rules.pdf
- ↑ https://campusrecreation.wvu.edu/files/d/38b0a294-aa26-4eac-9c21-1e214a003166/kan-jam-rules.pdf
- ↑ https://campusrecreation.wvu.edu/files/d/38b0a294-aa26-4eac-9c21-1e214a003166/kan-jam-rules.pdf
- ↑ https://campusrecreation.wvu.edu/files/d/38b0a294-aa26-4eac-9c21-1e214a003166/kan-jam-rules.pdf
- ↑ https://campusrecreation.wvu.edu/files/d/38b0a294-aa26-4eac-9c21-1e214a003166/kan-jam-rules.pdf
- ↑ https://campusrecreation.wvu.edu/files/d/38b0a294-aa26-4eac-9c21-1e214a003166/kan-jam-rules.pdf
- ↑ https://campusrecreation.wvu.edu/files/d/38b0a294-aa26-4eac-9c21-1e214a003166/kan-jam-rules.pdf
- ↑ https://campusrecreation.wvu.edu/files/d/38b0a294-aa26-4eac-9c21-1e214a003166/kan-jam-rules.pdf
- ↑ https://campusrecreation.wvu.edu/files/d/38b0a294-aa26-4eac-9c21-1e214a003166/kan-jam-rules.pdf