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Walkthrough and solutions for the trickiest Riddle School adventure
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Riddle School 5 is a fun flash game with tons of puzzles, some of which can be pretty hard to solve. The game begins when Phil wakes up on an alien spaceship in an unknown room, realizing he has been abducted. To beat Riddle School 5, you'll guide Phil through many rooms, vents, and puzzles so he can rescue his friends and stop the aliens. If you're stuck on a level, don't worry. This guide will walk you through beating Riddle School 5.

Riddle School 5 Tile Puzzle Solutions

  • For the first tile puzzle in Riddle School 5, number the tiles from 1 to 9 (left to right, top to bottom). Then, use the following combination: 8, 6, 3 -- 3, 7 -- 2, 4, 5 -- 7.
  • For the second tile puzzle, use the following combination: 6, 7, 2 -- 2, 4, 1, 5, 9 -- 3, 4, 6 -- 2, 7, 8.
Section 1 of 3:

How to Beat Riddle School 5 (Part 1)

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  1. The vent is in the corner of the room. You'll need to select the coin in the inventory and then click over all three screws. Click the screws to collect them, and then click the vent cover to take it off.[1]
  2. You'll be in a room with a radar and a ramp.
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  3. Click the red arrow to do so.
    • You'll find one of your friends being kept asleep by a forcefield.
  4. The hidden door will be on your right side, and you'll see the steak hanging on the fishing hook.
    • When you're finished, return to the cell and leave the room. You'll be back in the hallway in front of the Subject #1831 door.
  5. Click the red arrow to go inside.
  6. The tray can be found on the table. Use it on the dirt patch on the floor.
    • Leave the room when you're finished.
  7. Click the red arrow to go inside.
    • You'll find another friend being kept asleep by a forcefield.
  8. The keycard is on the floor near the foot of the bed. Then, backtrack all the way to the main room with the radar and ramp.
  9. You'll find another friend being kept asleep by a forcefield.
  10. You'll now have four screws total.
  11. The two notes explain that the monster only eats live meat that he can smell.
  12. This is back in the orange hallway.
  13. This is the "Dead Animal Goes Here" side.
  14. This is the "Living Thing Goes Here" side.
  15. Click the power panel and place all four screws into the slots.
  16. This will transfer the plant's life into the meat.
    • When you're finished, return to the main room.
  17. This is the device underneath the first ramp.
    • Imagine the 3x3 grid as a number pad in the following format:
      • 1 - 2 - 3
      • 4 - 5 - 6
      • 7 - 8 - 9
    • Following this format, click the following buttons in this order:
      • 8, 6, 3
      • 3, 7
      • 2, 4, 5
      • 7
    • This will solve all the patterns. If you make a mistake, exit out of the machine and try again.
  18. This will turn your character invisible.
  19. This allows you to enter.
  20. This will lure the monster out and into the room.
  21. This will trap the monster inside.
  22. This allows you to enter the room that was previously blocked by the monster.
  23. In this cutscene, you learn that you'll need to kill the other characters in their dreams to free them.
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Section 2 of 3:

How to Beat Riddle School 5 (Part 2)

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  1. This will activate the number pad.
    • You'll now need to enter the subject's ID number to enter their dreams. You can use any order you'd like, but if you want to complete them chronologically, you'll need to start with Zack, then Smiley, and then Phred.
  2. Thai will start Zack's dream using a puzzle from Riddle School 2.
  3. You can find them in the top-left corner of the floor, on the music stand, by the xylophone, and on the drums.
  4. This will give you the whistle and kill Zack. You'll exit the dream.
  5. This will start Smiley's dream using a puzzle from Riddle School 3.
  6. This will reveal gum.
  7. This will get you a rubberband.
  8. This will knock his glasses off.
  9. This will kill her, and you'll exit the dream.
  10. This will start Phred's dream using a puzzle from Riddle School 4.
  11. This is how you'll get Munch to kill Phred.
  12. Phred will disagree since the room is too hot.
    • Select "I'll stop talking now" to exit the conversation.
  13. This will lower the temperature, and Phred will agree to wear the sweatshirt.
  14. This will kill Phred and the dream will end.
  15. When you do, they'll use an escape pod to leave.
  16. This will take you to the pod room.
  17. A cutscene will play.
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Section 3 of 3:

How to Beat Riddle School 5 (Part 3)

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  1. 1
    Complete the tile puzzle on the left. This works similarly to the previous puzzle, but clicking each button will change different tiles.
    • Imagine the 3x3 grid as a number pad in the following format:
      • 1 - 2 - 3
      • 4 - 5 - 6
      • 7 - 8 - 9
    • Following this format, click the following buttons in this order:
      • 6, 7, 2
      • 2, 4, 1, 5, 9
      • 3, 4, 6
      • 2, 7, 8
    • This will solve all the patterns. If you make a mistake, exit out of the machine and try again.
  2. 2
    Click the left machine. This will activate the blue circles and allow you to walk on the ceiling.
  3. 3
    Click the pattern on the left wall, and then click the screen. This will open a new puzzle.
  4. 4
    Recreate the wall pattern on the screen as if upside down. O will represent lit circles while X will represent dimmed circles. The pattern should look as follows:
    • X - O - O
    • O - O - O
    • X - O - X
    • X - O - X
    • If this is done right, a ceramic mug will fly across the room.
  5. 5
    Click the red button to go back to the floor. This button is by the main window.
  6. 6
    Repair the broken mug with the toothpaste. The toothpaste can be found by the sink on the right side. To repair the mug, drag the pieces together.
  7. 7
    Click the desk on the left side of the room. This will have a series of buttons and numbers on it.
  8. 8
    Push the buttons as labeled by the numbers. For example, the first button is labeled "1", so click it once. The second button is labeled "4", so click it four times, and so on.
    • If you do this correctly, a key will appear.
  9. 9
    Take the key and navigate to the sink. This is on the right side of the room.
  10. 10
    Use the coin on the screws and click the faucet. This will remove it.
  11. 11
    Combine the faucet and the mug, and then use the combined object on the lava. This will fill the cup.
  12. 12
    Click the right machine. This will activate the blue circles, allowing you to walk on the ceiling on the right side of the room.
  13. 13
    Pour the cup of lava on the wooden board on the right side. This will melt the wood.
  14. 14
    Use the key on the access panel. This will place a floor over the lava.
  15. 15
    Click the red button to go back to the floor, then the wheel of the ship. You have now beaten Riddle School 5!
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About This Article

Rain Kengly
Written by:
wikiHow Technology Writer
This article was co-authored by wikiHow staff writer, Rain Kengly. Rain is a tech writer and editor for wikiHow with over 5 years of professional writing experience. In the past, Rain has worked with other creative writers as a Writing Tutor at San Francisco State University and has published gaming features, guides, and news articles for a variety of media outlets. Rain shares a lifelong passion for writing and gaming and is eager to grow alongside new tech inventions.
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Co-authors: 4
Updated: September 30, 2025
Views: 918
Categories: Video Games
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